Luke R. Harper was born and raised in Houston, Texas, and he now lives in New York City.  He loves drawing, and his parents say his first drawing was Thomas the Tank Engine in 3/4 perspective on the back of a diner menu when he was two years old.  Luke also loves the history of natural philosophy that accompanies drawing, and animation’s inheritance in the worldwide legacy of art, which are concepts entwined by literature; and working out is his hobby.
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lukerharper@gmail.com

résumé
School of Visual Arts, 2023
Bachelor of Fine Arts
Major in Animation (Silas H. Rhodes Scholarship)


The University of Texas at Austin, 2017
Bachelor of Arts
Majors in History, English; Minor in Art History (Ampla cum Laude)


The Kinkaid School, 2013

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#animation ︎ #character ︎ #color ︎ #design ︎ #direction ︎ #Headcannon ︎ #portfolio
Toon Boom Harmony 
I completely animated this opening sequence for the independent video-game created by Clipper Arnold titled Headcannon, and my intent was to portray every element of the game in its introduction.

The hero, Headcannon, alongside his creator, the genius engineer and scientist, Professor J, defend her laboratory from an assault by a variety of brain-themed monsters: the enemies of heart and hope!

scenes: 01, 02, 03, 04, 05, 06, 07

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animatic


#color ︎ #direction ︎ #Headcannon
Toon Boom Harmony 22

Scene 01 of the Headcannon Opening introduces Headcannon himself in a flash of hope radiating from his very own head-cannon.

Headcannon leaps into immediate action against unseen enemies in this introductory scene, exhibiting how he both runs, and shoots.

The natural, blue atmosphere matches Headcannon’s energy: emphasizing, in resonance, the colors of him firing and running.

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#color ︎ #direction ︎ #Headcannon
Toon Boom Harmony 22

Scene 02 of the Headcannon Opening introduces the primary enemies Headcannon faces: the octobrains, and the brainbots.

The drone-like octobrains contrast with the heavy-footed brainbot, which enters the scene by teleporting as it does in the video-game.

Corresponding with the portal’s electric effect, I animated the robot antagonist’s glass-encased brain as if it were a plasma globe.

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#color ︎ #direction ︎ #Headcannon
Toon Boom Harmony 22

Scene 03 of the Headcannon Opening is an extensive exhibition of action portraying the game’s integral, moment-to-moment conflict.

Headcannon is outnumbered– his enemies even fire destructive energy projectiles like him; but against their odds, he has speed!

And Headcannon has additional weapons: to illustrate his armory as his advantage, I animated his missile cutting through the storm.


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©2025 Luke R. Harper
After these things the word of the LORD came unto Abram in a vision, saying, “Fear not, Abram: I am thy shield, and thy exceeding great reward.”

Genesis 15:1